Toxik (Zoya Pomchenkova) is a support operator who battles slightly behind the battlefield. They aim to assist the assaulters and support other teammates with their abilities. In this operator guide, we are going to talk about Zoya Pomchenkova whose code name is Toxik. This Delta Force Toxik (Zoya Pomchenkova) Guide will help you understand the operator and will help you decide if you can choose this operator according to your play style.
Unlocking Criteria
The Delta Force Toxik (Zoya Pomchenkova) operator can be easily unlocked by reaching level 15 of the Genesis battle pass. But don’t worry you don’t have to buy the battle pass, you can claim the battle free of cost. So you don’t have to spend any money, because the developers promised that the game will not be a pay-to-win game.
Swift Healing
Delta Force Toxik (Zoya Pomchenkova) operator has a passive ability known as swift healing. This ability has a different buff in Operations versus Warfare, so in operations, it reduces the time required to use consumables. In Warfare, it reduces the time it takes before players start regenerating health.
Blinding Gas
Delta Force Toxik (Zoya Pomchenkova) operator has an active ability known as blinding gas. It is a throwable that blinds the enemies by throwing it at them, this gas is very reliable to stop the enemy pushes. The blinding gas is pretty much a darker smoke grenade but it helps to disrupt the enemy vision.
Adreno Boost
Adreno boost is another active ability of Delta Force operator Toxik (Zoya Pomchenkova). The Adreno Boost gives nearby friendly players a buff increasing their handling and reducing hit Flinch so commonly known as aim punch. This ability is best combined when attempting a push with other team members, if any of them get a kill or assist while affected by the ability the next time they get the adrenaline buff the effects will be stronger.
Dragonfly Swarm
Conclusion
I think Toxik can be great when effectively combined with Team offensive pushes, but lacks the incredibly strong utility of the med pistol that Stinger has. She also doesn’t have any active healing abilities so I’ll usually just run a single Target medkit while playing her. I prefer this one over the med combo bag as players must be pretty stationary or close to it. While with the medkit you just throw it at somebody and they just keep moving as normal they don’t have to stand next to the med combo bag to get that healing effect.
You also have the option to run ammo bags or ammo kits but I generally find myself not running out of ammo all that much especially because you can pick up ammo off enemy players you have killed overall, unfortunately, I think Stinger is probably still the stronger operator out of the two in the support class but toxic can be great if you coordinate with fellow team members.